


Copy / cut these dlls into: TeamSpeak 3 Client\plugins.Once in the plugin folder, you will have two DLLS required for ACRE2 to communicate with TeamsSpeak 3.However, if this fails use the steps below.
#TEAMSPEAK ADDONS INSTALL#
Normally, when you first download the repo, or acre has updated, A3sync will prompt a auto install for acre.Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of (also see the F3 framework).Įnhanced and easily configurable vehicle sound occlusion and intercoms.Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).A highly customizable and documented framework for the creation of radios.A highly detailed AN/PRC-148 simulation (still a WIP implementing all features).Multi-channel audio, allowing people on the radio to be heard locally as well.Babel language system that allows you to implement virtual languages on other players.Real time voice occlusion for world objects, including buildings.A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The core feature of ACRE has always been radios, which has undergone major improvements in ACRE2.
